Relativistic Raytracer: A GPU Benchmark Across Metrics, Integrators, and Platforms
39th Conference on Graphics, Patterns and Images (SIBGRAPI 2026)
"Interactive relativistic ray tracing has shifted from offline pipelines to real-time GPU workloads, allowing the visualization of gravitational light deflection via per-pixel geodesic integration. However, developers face critical engineering tradeoffs between high-level engine abstractions (e.g., Unity) and low-level APIs (e.g., Vulkan), as well as the choice of numerical integrators across different spacetime geometries. This paper introduces A Multi-Engine Benchmark for Relativistic Raytracing, a comprehensive performance-accuracy dataset spanning 16,656 timed renders across three spacetime metrics (Newton, Schwarzschild, Kerr), four integrators, and six scenes of varying multi-body complexity..."
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